Terry's Batsuit
The Batsuit worn by Terry is the last incarnation created by Wayne before his retirement. Though the technology in the suit is 20 years old, it is still considered cutting edge. This version of the suit has a mask which completely covers the face, the only opening being the mouth. Lens in the eyes transmit visual data to the wearer. The cape has been eliminated, being replaced by glider wings under the arms. Thrusters built into the boots allow Batman to fly in the absence of wind. For long range flight, Terry has access to a flight-capable Batmobile - while hover and flight capabilities on even civilian transports are commonplace, the wheel has not been completely phased out. The circuitry in the suit can be paralyzed from the Batcave, in case the suit is stolen.
The Batsuit conforms to the size and physique of its wearer, being able to fit both the physically imposing Wayne and the much slimmer Terry. The form-fitting material provides almost no reduction in flexibility, while muscular enhancement technology enhances the wearers strength by a factor of ten. The material in the suit is resistant to massive concussive forces (in particular, it was able to take blows from Superman), fire, lasers, electric shocks, water pressure, wind force, and even low levels of radiation. A built-in rebreather allows the user to remain underwater for long periods or breathe in other inhospitable areas.
The suit possesses a two-way audio and visual link with the Batcave computer, allowing Terry to keep in contact with Wayne for superior tactical planning. The same applies to the Batmobile, which will automatically fly to the user's location when summoned. Directional microphones in the fingertips allow the user to hear and record audio through walls or at a distance. The suit's lens can scan a number of frequencies in the electromagnetic spectrum, allowing night vision among other things. However, as the suit's visual capabilities are entirely electronic, the user is effectively rendered blind if they are disrupted.
The suit has several defensive capabilities. A device on the belt can electrically charge the suit to repel close attackers. This same feature can be limited to just the hands, turning the defensive technology into an offensive one if need be. The suit also possesses a cloaking device that can render Terry invisible to the naked eye, a feature also present on the Batmobile. It cannot, however, filter ultraviolet light. Pads on the feet can be magnetically charged, allowing the user to cling to metal surfaces even when upside-down.
The suits offensive capabilities are also significant. It carries a large number of dispensable Batarangs, which when inactive are compact enough to be invisible to the naked eye. These Batarangs come with a range of auxiliary functions, such as producing electric shocks or explosions. However, there is a limit to the amount of Batarangs the Batsuit can dispense; Batman has run out on at least one occasion. In addition, the Batsuit has discs that can be fired from the tops of the hands, grappling guns in the forearms, and launchable tracers. The belt on the Batsuit carries flashbang grenades, smoke pellets, Flexicuffs, and a buzz saw on the buckle. Retractable claws on the fingers can be used to slice objects and grip solid surfaces.
Finally, the batsuit possesses a number of other devices to aid in detective work. The right index finger possesses a retractable decoding device for electronic locks, and the fingers can analyze most substances they are dipped into to. Other, less-used devices, such as frequency scanners, also make appearances.
[edit] Weaknesses
The Batsuit augments Terry's physical prowess considerably, and thus he is sometimes prone to complacency in the midst of danger. While not as well-trained in the martial arts as his mentor, Terry makes up for it by being a proficient street fighter. He is also more pragmatic in combat, willing to use cheap shots to gain an advantage on his opponents if necessary. As revealed in the episode "Curse of the Kobra", he leaves his left side open when he is fighting. Terry favors jibing his opponents, even when defusing volatile situations, though this trait may be productive depending on the opponent he is facing. Notably, he is able to completely destabilize the Joker by openly mocking him, whereas Bruce would have simply ignored the Joker's taunts and kept fighting. At another moment, Terry "cheapshots" Joker by kneeing him in the crotch, which Joker remarks is something "the real Batman would never have done..." His initial brashness has also landed him in trouble, though this is a limitation he has grown to overcome. His deductive reasoning is also somewhat lacking at first, though he gets better at it with time.
[edit] The Exosuit
Seen only twice in the series, the Exosuit is donned by Bruce Wayne in an encounter with Inque, who had kidnapped Terry and was holding him hostage. It is a suit of heavy armor with retractable plates that enhances the survivability of the wearer, boosting their physical strength and resilience to superhuman levels, at a level greater than that of the Batsuit. When retracted, Bruce was able to wear a trenchcoat over it and not look like he had any considerable increase in body mass. Bruce created the Exosuit years earlier in light of his increasing heart problems, as a possible replacement for the Batsuit. However, during testing, using the suit nearly gave him a heart attack and he was forced to abandon that option. Understandably, Bruce will only use the Exosuit in dire circumstances.
It is featured in the episode "Disappearing Inque".
Max Gibson
Maxine "Max" Gibson, a classmate of Terry's and later one of his closest friends, is an attractive African American girl with short dyed pink hair, who attends Hamilton Hill High School with Terry. Her parents are separated and she has one older sister, who often works late hours. Max is exceptionally intelligent and talented with computers and computer programming, even among her peers. She becomes a fan of Batman after his "return" to Gotham City.
Exceptionally skilled with computers and electronics, Max creates a program that succeeds in uncovering Batman's secret identity out of pure curiosity. After unmasking Terry (following an incorrect assessment of him being a Jokerz hooligan), she insists on being a part of his secret life and helps him with everything from computer hacking to coming up with excuses to give his girlfriend, Dana. Her importance is similar to that of Barbara Gordon's in the comics, as her hacking genius. Terry and Max remain close, but their relationship is never shown to exceed the boundaries of friendship, again a homage to the comics with Babs's and Bruce's relationship. Max is, essentially, Terry's version of Alfred Pennyworth, and Terry even jokingly referred to her as such on one occasion.
The show has been revisited several times since its end, in Justice League and in the movie Batman Beyond: Return of the Joker, but Max has not been seen or mentioned in any of these.
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